Dr. Mundo in TFT Set 13 - Details and Recommended Items
Recommended optimal items for Dr. Mundo in TFT Set 13, tailored to the champion's role and abilities for maximum effectiveness.
        
                    Dr. Mundo
- 
                                            
                                            Experiment - 
                                            
                                            Dominator 
                            Cost
                            
                        4
                        
                            Health
                            1100
                        
                        
                            Attack Speed
                            0.6
                        
                        
                            Attack Range
                            
						                                            
							                                            
							                                            
							                                            
							                                            
							                                    
                        
                        
                            Armor
                            60
                        
                        
                            Magic Resist
                            60
                        
                    
                                4.39
                                Avg. place
                            
                            
                                51.32%
                                Top 4 rate
                            
                            
                                14.08%
                                Win rate
                            
                        Abilities
                            
                                Maximum Dosage
                                
                        
									Become energized and heal [ 848 / 1106 / 3232 ] (
)  over 2 seconds. While energized, deal [ 120 / 180 / 1000 ] (
)  magic damage to a nearby enemy each second. Afterwards, deal [ 77 / 139 / 1422 ] (
)  magic damage to all enemies within 2 hexes.
Experiment Bonus:  Gain 200  max Health. On each takedown, gain 75  more max Health.                                 
                            
)
)
)Traits
                                
                                    Experiment
                                    Origin
                                
                            Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
			                                                Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
- 
                                            3
                                            
                                                2 Laboratories, 100 
                                            
                                         - 
                                            5
                                            
                                                3 Laboratories, 300 
                                            
                                         - 7 Experiment bonuses increase by 100%!
 
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                
                                    Dominator
                                    Class
                                
                            Combat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power based on the Mana spent.
			                                                When Dominators cast, they gain stacking Ability Power based on the Mana spent.
- 
                                            2
                                            
                                                350 Shield, 25% 
                                            
                                         - 
                                            4
                                            
                                                500 Shield, 45% 
                                            
                                         - 
                                            6
                                            
                                                700 Shield, 65% 
                                            
                                         
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            