Ezreal in TFT Set 13 - Details and Recommended Items
Recommended optimal items for Ezreal in TFT Set 13, tailored to the champion's role and abilities for maximum effectiveness.
        
                    Ezreal
- 
                                            
                                            Academy - 
                                            
                                            Rebel - 
                                            
                                            Artillerist 
                            Cost
                            
                        3
                        
                            Health
                            700
                        
                        
                            Attack Speed
                            0.8
                        
                        
                            Attack Range
                            
						                                            
							                                            
							                                            
							                                            
							                                            
							                                    
                        
                        
                            Armor
                            25
                        
                        
                            Magic Resist
                            25
                        
                    
                                4.37
                                Avg. place
                            
                            
                                52.15%
                                Top 4 rate
                            
                            
                                12.82%
                                Win rate
                            
                        Abilities
                            
                                Essence Flux
                                
                        
									Fire a shot towards current target that deals [ 101 / 152 / 232 ] (
)  physical damage to all enemies within 1 hex. Then, deal [ 273 / 409 / 627 ] (
)  physical damage to the unit in the center of the blast.
                                
                            
)
)Traits
                                
                                    Academy
                                    Origin
                                
                            The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
			                                                Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
- 
                                            3
                                            
                                                2% 
 
;gain 1 sponsored item.                                            
                                         - 
                                            4
                                            
                                                3% 
 
;gain 1 sponsored item.                                            
                                         - 
                                            5
                                            
                                                5% 
 
;gain 1 sponsored item.                                            
                                         - 
                                            6
                                            
                                                9% 
 
                                            
                                         
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                
                                    Rebel
                                    Origin
                                
                            Rebels gain 12% max Health.
After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
			                                                After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
- 
                                            3
                                            
                                                20% 

                                            
                                         - 
                                            5
                                            
                                                40% 

, 12% 
                                            
                                         - 
                                            7
                                            
                                                45% 

, 15% 
, and Stun all enemies for 2 seconds                                            
                                         - 10 The smoke signal triggers at Combat Start and every 12 seconds.
 
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                
                                    Artillerist
                                    Class
                                
                            Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
			                                                - 
                                            2
                                            
                                                10% 
                                            
                                         - 
                                            4
                                            
                                                45% 
                                            
                                         - 
                                            6
                                            
                                                70% 
, Launch a rocket every 4 attacks that deals double damage.                                            
                                         
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            