Diana in TFT Set 12 - Details and Recommended Items
Recommended optimal items for Diana in TFT Set 12, tailored to the champion's role and abilities for maximum effectiveness.
Diana
-
Frost
-
Bastion
Cost
5
Health
1200
Attack Speed
0.9
Attack Range
Armor
60
Magic Resist
60
3.82
Avg. place
63.64%
Top 4 rate
17.95%
Win rate
Abilities
Snowfall
Dash within 2 hexes to hit the most enemies possible and heal for [ 200 / 250 / 3000 ] () . Excess healing becomes a 3 second Shield. Then, deal [ 380 / 570 / 9001 ] () magic damage to adjacent enemies and [ 170 / 255 / 9000 ] () magic damage to enemies 2 hexes away.
Every [ 2 / 2 / 1 ] casts create a snowfall that Chills all enemies and heals all allies for[ 150 / 200 / 1500 ] () over 3 seconds. Excess healing also becomes a 3 second Shield.
Chill: Reduce Attack Speed by 20%
Every [ 2 / 2 / 1 ] casts create a snowfall that Chills all enemies and heals all allies for
Recommend Items
Items | Avg. place | Top 4 rate | Win rate |
---|---|---|---|
Bloodthirster | 3.58 | 66.49% | 23.74% |
Crownguard | 3.34 | 71.54% | 24.78% |
Ionic Spark | 3.30 | 72.78% | 24.34% |
Hand Of Justice | 3.46 | 69.46% | 22.95% |
Jeweled Gauntlet | 3.59 | 66.88% | 21.84% |
Traits
Frost
Origin
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
- 3 16 , 1 soldier
- 5 40 , 2 soldiers
- 7 55 , 3 soldiers, soldiers explode on death
- 9 90 , 4 soldiers, explosion power doubles
Bastion
Class
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 2 15
- 4 45
- 6 100
- 8 200 and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die