A compilation of Traits in Teamfight Tactics Set 13
A complete guide to the Traits in Teamfight Tactics Set 13, helping you fully activate their synergies to gain a competitive edge in every match.
         Automata
                                    Origin
                                
                                    Automata
                                    Origin
                                
                            Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25%  of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
	                                                        - 
                                            2
                                            
                                            150 damage, 25   
- 
                                            4
                                            
                                            400 damage, 60   
- 
                                            6
                                            
                                            1100 damage, 140   
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Menaces
                                    teamup
                                
                                    Menaces
                                    teamup
                                
                            Powder gains Dominator but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
	                        	                                                 Sorcerer
                                    Class
                                
                                    Sorcerer
                                    Class
                                
                            Your team gains 10 Ability Power. Sorcerers gain more.
	                                                        - 
                                            2
                                            
                                            20   
- 
                                            4
                                            
                                            50   
- 
                                            6
                                            
                                            95   
- 
                                            8
                                            
                                            125  , Abilities reduce their target's damage by 25% for 3 seconds , Abilities reduce their target's damage by 25% for 3 seconds
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Scrap
                                    Origin
                                
                                    Scrap
                                    Origin
                                
                            Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.
	                                                        - 2 1 component, 25 Shield
- 4 3 components, 35 Shield
- 6 All components, and full items become lucky! 50 Shield
- 9 Generate Radiant items! 60 Shield
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Banished Mage
                                    Origin
                                
                                    Banished Mage
                                    Origin
                                
                            The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive. 
Afterwards, Mel permanently gains 10% Damage Amp.
	                        	                                                        Afterwards, Mel permanently gains 10% Damage Amp.
 
					                                                         Artillerist
                                    Class
                                
                                    Artillerist
                                    Class
                                
                            Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
	                                                        - 
                                            2
                                            
                                            10%   
- 
                                            4
                                            
                                            45%   
- 
                                            6
                                            
                                            70%  , Launch a rocket every 4 attacks that deals double damage. , Launch a rocket every 4 attacks that deals double damage.
 
					                                                                     
					                                                                     
					                                                                     
					                                                         Form Swapper
                                    Class
                                
                                    Form Swapper
                                    Class
                                
                            Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
	                                                        Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
- 
                                            2
                                            
                                            15%  or 20% or 20%  
- 
                                            4
                                            
                                            30%  or 40% or 40%  
 
					                                                                     
					                                                                     
					                                                                     
					                                                         Emissary
                                    Origin
                                
                                    Emissary
                                    Origin
                                
                            This trait is active only when you have exactly 1 or 4 unique Emissaries. 
	                                                        - 1 Gain that Emissary's bonus
- 
                                            4
                                            
                                            Gain all bonuses. Emissaries gain 200  and 20% and 20%  
 
					                                                                     
					                                                                     
					                                                                     
					                                                         Martial Law
                                    teamup
                                
                                    Martial Law
                                    teamup
                                
                            When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 225% damage. Ambessa gains 25% of Caitlyn's Attack Damage.
	                        	                                                 Sentinel
                                    Class
                                
                                    Sentinel
                                    Class
                                
                            Your team gains Armor and Magic Resist. Sentinels gain triple.
	                                                        - 
                                            2
                                            
                                            12    
- 
                                            4
                                            
                                            25    
- 
                                            6
                                            
                                            42    
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Reunion
                                    teamup
                                
                                    Reunion
                                    teamup
                                
                            When Vi casts, Ekko releases 3 afterimages towards her target each dealing 50% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 150% damage.
	                        	                                                 Family
                                    Origin
                                
                                    Family
                                    Origin
                                
                            Family members support each other, reducing their max Mana and gaining extra bonuses.
	                                                        - 
                                            3
                                            
                                            25% reduction, 20%   
- 
                                            4
                                            
                                            30% reduction, 20%   
- 5 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving Family member!
 
					                                                                     
					                                                                     
					                                                         Ambusher
                                    Class
                                
                                    Ambusher
                                    Class
                                
                            Damage from Ambushers' Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
	                                                        - 2 25% , 10%
- 3 35% , 20%
- 4 45% , 25%
- 5 55% , 25% ; also gain 15% Durability
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Sisters
                                    teamup
                                
                                    Sisters
                                    teamup
                                
                            When Jinx scores a takedown, Vi gains 40% bonus Attack Damage for 7 seconds. When Vi scores a takedown, Jinx gains 75% bonus Attack Speed for 5 seconds.
	                        	                                                 Visionary
                                    Class
                                
                                    Visionary
                                    Class
                                
                            Whenever Visionaries gain Mana, they gain more.
	                                                        - 
                                            2
                                            
                                            25%   
- 
                                            4
                                            
                                            50%   
- 
                                            6
                                            
                                            80%   
- 
                                            8
                                            
                                            100%  , Abilities heal an ally for 20% of damage dealt , Abilities heal an ally for 20% of damage dealt
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Sniper
                                    Class
                                
                                    Sniper
                                    Class
                                
                            Snipers deal more damage to targets farther away.
	                                                        - 2 7% damage per hex
- 4 18% damage per hex
- 6 36% damage per hex and +5 Attack Range
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Conqueror
                                    Origin
                                
                                    Conqueror
                                    Origin
                                
                            Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 5% for each War Chest opened.
	                                                        Conquerors gain Attack Damage and Ability Power, increased by 5% for each War Chest opened.
- 
                                            2
                                            
                                            18%   ; 1x Conquest ; 1x Conquest
- 
                                            4
                                            
                                            25%   ; 3x Conquest ; 3x Conquest
- 
                                            6
                                            
                                            40%   ; 6x Conquest ; 6x Conquest
- 
                                            9
                                            
                                            100%   ; 20x Conquest ; 20x Conquest
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         High Roller
                                    Origin
                                
                                    High Roller
                                    Origin
                                
                            When casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.5 seconds.
Mods:
-Rocket: Launch 8 rockets that deal 100 physical damage each
-Shield: Gain 500 Shield for 4 seconds
-Coin: Gain 3 gold
	                        	                                                        Mods:
-Rocket: Launch 8 rockets that deal 100 physical damage each
-Shield: Gain 500 Shield for 4 seconds
-Coin: Gain 3 gold
 
					                                                         Academy
                                    Origin
                                
                                    Academy
                                    Origin
                                
                            The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
	                                                        Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
- 
                                            3
                                            
                                            2%    ;gain 1 sponsored item. ;gain 1 sponsored item.
- 
                                            4
                                            
                                            3%    ;gain 1 sponsored item. ;gain 1 sponsored item.
- 
                                            5
                                            
                                            5%    ;gain 1 sponsored item. ;gain 1 sponsored item.
- 
                                            6
                                            
                                            9%     
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Chem-Baron
                                    Origin
                                
                                    Chem-Baron
                                    Origin
                                
                            Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
	                                                        At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
- 
                                            3
                                            
                                            15 or 35; 20   
- 
                                            4
                                            
                                            20 or 45; 60   
- 
                                            5
                                            
                                            20 or 55; 110   
- 
                                            6
                                            
                                            25 or 70; 160   
- 
                                            7
                                            
                                            30 or 100; 220   
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Rebel
                                    Origin
                                
                                    Rebel
                                    Origin
                                
                            Rebels gain 12% max Health.
After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
	                                                        After your team loses 25% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 5 seconds and extra power for the rest of combat.
- 
                                            3
                                            
                                            20%    
- 
                                            5
                                            
                                            40%   , 12% , 12%  
- 
                                            7
                                            
                                            45%   , 15% , 15% , and Stun all enemies for 2 seconds , and Stun all enemies for 2 seconds
- 10 The smoke signal triggers at Combat Start and every 12 seconds.
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Dominator
                                    Class
                                
                                    Dominator
                                    Class
                                
                            Combat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power based on the Mana spent.
	                                                        When Dominators cast, they gain stacking Ability Power based on the Mana spent.
- 
                                            2
                                            
                                            350 Shield, 25%   
- 
                                            4
                                            
                                            500 Shield, 45%   
- 
                                            6
                                            
                                            700 Shield, 65%   
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Pit Fighter
                                    Class
                                
                                    Pit Fighter
                                    Class
                                
                            Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
	                                                        - 
                                            2
                                            
                                            6% true damage, 10%   
- 
                                            4
                                            
                                            12% true damage, 25%   
- 
                                            6
                                            
                                            20% true damage, 40%   
- 
                                            8
                                            
                                            40% true damage, 80%   
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         What Could Have Been
                                    teamup
                                
                                    What Could Have Been
                                    teamup
                                
                            Vander gains 0 permanent max Health for each time Silco casts. Silco gains 0 permanent Ability Power for each time Vander dies.
	                        	                                                 Enforcer
                                    Origin
                                
                                    Enforcer
                                    Origin
                                
                            Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! 
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
	                                                        When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
- 
                                            2
                                            
                                            1 unit; 1200%  , 12% , 12%  
- 
                                            4
                                            
                                            2 units; 2000%  , 20% , 20%  
- 
                                            6
                                            
                                            4 units; 3000%  , 33% , 33%  
- 
                                            8
                                            
                                            5 units; 4000%  , 50% , 50%  
- 
                                            10
                                            
                                            ALL enemies; 10000%  , 150% , 150% ; Combat Start: Confiscate all enemy items! ; Combat Start: Confiscate all enemy items!
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Firelight
                                    Origin
                                
                                    Firelight
                                    Origin
                                
                            Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
	                                                        - 2 20% of damage taken
- 3 33% of damage taken
- 4 40% of damage taken. While dashing, gain a massive burst of Attack Speed.
 
					                                                                     
					                                                                     
					                                                         Unlikely Duo
                                    teamup
                                
                                    Unlikely Duo
                                    teamup
                                
                            Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.
	                        	                                                 Betrayal
                                    teamup
                                
                                    Betrayal
                                    teamup
                                
                            Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kill, gain a Maddie.
	                        	                                                 Experiment
                                    Origin
                                
                                    Experiment
                                    Origin
                                
                            Gain Laboratory hexes on your board.
Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
	                                                        Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
- 
                                            3
                                            
                                            2 Laboratories, 100   
- 
                                            5
                                            
                                            3 Laboratories, 300   
- 7 Experiment bonuses increase by 100%!
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Machine Herald
                                    Origin
                                
                                    Machine Herald
                                    Origin
                                
                            Viktor has a fixed Attack Speed of 0.550000011920929 attacks per second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power. 
	                        	                                                         
					                                                         Bruiser
                                    Class
                                
                                    Bruiser
                                    Class
                                
                            Your team gains 100 max Health. Bruisers gain more.
	                                                        - 
                                            2
                                            
                                            20%   
- 
                                            4
                                            
                                            45%   
- 
                                            6
                                            
                                            80%   
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Blood Hunter
                                    Origin
                                
                                    Blood Hunter
                                    Origin
                                
                            Warwick devours enemies that drop below 15% Health, healing him for 400 and granting him 50 Mana.
	                        	                                                         
					                                                         Junker King
                                    Origin
                                
                                    Junker King
                                    Origin
                                
                            Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
	                        	                                                         
					                                                         Black Rose
                                    Origin
                                
                                    Black Rose
                                    Origin
                                
                            - 3 Summon a chained Sion. He is freed after 5 casts from Black Rose units or when he drops below 65% health.
- 4 Sion grows stronger and his enemies take more damage from Black Rose units.
- 5 Sion unleashes dark magic and heals to full Health when freed.
- 7 When Sion dies, he restores to life with power beyond death!
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                         Quickstriker
                                    Class
                                
                                    Quickstriker
                                    Class
                                
                            Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
	                                                        - 
                                            2
                                            
                                            20-60%   
- 
                                            3
                                            
                                            30-80%   
- 
                                            4
                                            
                                            40-100%  . On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds. . On target death, Quickstrikers dash to a new target and gain 200 shield for 3 seconds.
 
					                                                                     
					                                                                     
					                                                                     
					                                                         Geniuses
                                    teamup
                                
                                    Geniuses
                                    teamup
                                
                            When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 33% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 120% damage. 
	                        	                                                 Watcher
                                    Class
                                
                                    Watcher
                                    Class
                                
                            Watchers gain Durability, increased while above 50% Health.
	                                                        - 
                                            2
                                            
                                            15% or 30%   
- 
                                            4
                                            
                                            25% or 45%   
- 
                                            6
                                            
                                            35% or 50%   
 
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                                     
					                                                        