Rumble in TFT Set 13 - Details and Recommended Items
Recommended optimal items for Rumble in TFT Set 13, tailored to the champion's role and abilities for maximum effectiveness.
        
                    Rumble
- 
                                            
                                            Junker King - 
                                            
                                            Scrap - 
                                            
                                            Sentinel 
                            Cost
                            
                        5
                        
                            Health
                            1200
                        
                        
                            Attack Speed
                            0.8
                        
                        
                            Attack Range
                            
						                                            
							                                            
							                                            
							                                            
							                                            
							                                    
                        
                        
                            Armor
                            70
                        
                        
                            Magic Resist
                            70
                        
                    
                                3.82
                                Avg. place
                            
                            
                                62.48%
                                Top 4 rate
                            
                            
                                19.26%
                                Win rate
                            
                        Abilities
                            
                                The Equalizer
                                
                        
									Call down a rain of 5 missiles on target's row that each deal [ 500 / 750 / 4000 ] (
)  magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33% 
                                
                            
)If there's only 1 enemy left, fire all of the missiles at them.
Wound: Reduce healing received by 33%
Traits
                                
                                    Junker King
                                    Origin
                                
                            Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble's mech.
			                                            
                                                
                                            
                                
                                    Scrap
                                    Origin
                                
                            Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 20 seconds for each component held by your team, including those that make up a full item.
			                                                - 2 1 component, 25 Shield
 - 4 3 components, 35 Shield
 - 6 All components, and full items become lucky! 50 Shield
 - 9 Generate Radiant items! 60 Shield
 
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                
                                    Sentinel
                                    Class
                                
                            Your team gains Armor and Magic Resist. Sentinels gain triple.
			                                                - 
                                            2
                                            
                                                12 

                                            
                                         - 
                                            4
                                            
                                                25 

                                            
                                         - 
                                            6
                                            
                                                42 

                                            
                                         
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            
                                                
                                            